Completed Changelogs Map DotA v6.80

Friday, April 4, 2014 | |

dota map v6.80
DotA 6.80 Download - Official Dota 6.80 Map. Finally, after for a month we can only stare at the DotA 6.80 changelogs in the DotA 2, the Warcraft version of DotA 6.80 is released! This map consists of various gameplay changes, balances for items and heroes as well. Earth Spirit got some skill remake to nerf his overpowered combo and Drow Ranger got new skill to replace her silence.

And surprisingly, IceFrog did not include the latest secret boss, Sun Wukong, as the new hero on this map. Maybe he doesn't have enough time to do that, but let's hope he will come very soon. Check out the changelogs and download link below:

Dota 6.80 Changelogs has appeared in the latest Dota 2 patch. While it may take some time until the patch is bring into the Warcraft DotA 6.80, it's nice to know what will happen in the next map. Let's check out what's new in the DotA 6.80 patch!

Dota 6.80 Changelogs

GENERAL
- You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick
- All Pick selection time increased from 60 to 75
- All Pick pre-creep time reduced from 90 to 75 

Roshan
- Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
- Roshan upgrade rate increased by 20%
- Roshan bounty rescaled from 105-600 to 150-400

HEROES 
Alchemist
Night vision reduced from 1400 to 800
Unstable Concoction maximum shaking duration reduced from 7 to 5.5 [?]
Unstable Concoction no longer continues to get stronger while it is in the air

Ancient Apparition
Ice Vortex spell damage amplification increased from 10/15/20/25 to 15/20/25/30
Ice Vortex duration increased from 12 to 16
Ice Vortex aura stickiness increased from 0.1 to the standard 0.5 aura value

Anti-Mage
Mana Void radius increased from 300 to 450
Added AoE targeting cursor for Mana Void

Axe
Base HP regen increased from 2 to 3
Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
Berserker's Call cooldown rescaled from 10 to 16/14/12/10

Batrider
Attack animation time improved from 0.5 to 0.3

Beastmaster
Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
Call of the Wild Boar duration reduced from 70/80/90 to 60
Call of the Wild no longer destroys previous summons on cast

Bloodseeker
Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies

Pandaren Brewmaster
Primal Split cooldown reduced from 180/160/140 to 140/120/100

Bristleback
Base damage reduced by 4

Broodmother
Can no longer leave the map boundaries [?]
Spin Web no longer provides 200 vision
Free pathing is now removed when enemies have vision over you [?]

Centaur Warchief
Stampede cooldown reduced from 120/90/60 to 90/75/60

Clockwerk
Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3

Crystal Maiden
Base intelligence reduced by 3

Dark Seer
Ion Shell cooldown reduced from 10 to 9

Dazzle
Weave duration increased from 20 to 24

Death Prophet
Exorcism cooldown increased from 100 to 115
Silence AoE increased from 350 to 425

Dragon Knight
Dragon Tail cooldown rescaled from 9 to 12/11/10/9

Drow Ranger
Reworked Silence [?]

Earth Spirit
Stone Remnant recharge timer increased from 25 to 35
Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
Boulder Smash damage rescaled from 100/150/200/250 to 125
Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
Boulder Smash radius from 225 to 200
Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
Geomagnetic Grip now kills trees along the path of a dragged allied hero
Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
Fixed being able to cast Geomagnetic Grip on magic immune allies
Fixed Boulder Smash being able to target Magic Immune units
Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll

Earthshaker
Base movement speed increased from 300 to 310
Strength gain increased from 2.5 to 2.9

Enchantress
Base armor reduced by 1

Enigma
Black Hole AoE increased from 375 to 400
Black Hole cast range increased from 250 to 275

Faceless Void
Chronosphere cooldown reduced from 120/110/100 to 120/100/80
You now have 1000 movement speed and phase while you are in Chronosphere
Timewalk manacost reduced from 120 to 90

Huskar
Burning Spear duration increased from 7 to 8
Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
Inner Vitality cast range increased from 450 to 550

Invoker
Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
Forge Spirits attack range reduced from 300->900 to 300->690
EMP burn increased from 100->400 to 100->550
EMP delay from 3.7->2 to 2.6
Alacrity manacost reduced from 75 to 45
Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30

Jakiro
Ice Path damage rescaled from 25/50/75/100 to 50
Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
Dual Breath burn and slow duration increased from 4 to 5 seconds
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
Dual Breath damage interval improved from every 1 second to every 0.5 seconds
Dual Breath Attack Speed slow increased from -20 to -30
Removed initial impact damage from Dual Breath [?]

Juggernaut
Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21

Keeper of the Light
Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3

Legion Commander
Moment of Courage now only procs one extra lifesteal attack [?]
Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
Moment of Courage cooldown reduced from 1.2 to 0.9

Leshrac
Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
Lightning Storm damage from 80/145/205/265 to 80/140/200/260
Lightning Storm cooldown reduced from 5.5 to 4
Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120

Lina
Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
Fiery Soul duration increased from 7 to 9
Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%

Lion
Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target

Lone Druid
Spirit Bear's Entangle is no longer an Orb Effect

Lycan
Wolves Fade Time decreased from 3 to 1.7
Level 3 Lycan Wolves now have Invisibility
Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen

Magnus
Base intelligence increased by 2

Medusa
Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5

Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%

Morphling
You can now cast and attack while in Waveform

Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275

Necrolyte
Death Pulse now hits units in Fog of War

Night Stalker
Crippling Fear's night miss chance increased from 40 to 50%

Nerubian Assassin
Cast Range on Impale now matches the travel range [?]

Ogre Magi
Unrefined Fireblast manacost changed from 400 to 60% of your current mana [?]

Omni Knight
Degen Aura stickiness increased from 1.0 to 2.0 seconds [?]


Obsidian Destroyer
Astral Imprisonment cast range reduced from 550 to 500

Phantom Assassin
Invisible heroes now trigger Blur
Blur delay reduced from 1.5 to 0.75

Queen of Pain
Sonic Wave Scepter cooldown rescaled from 100/70/40 to 40

Rikimaru
Base HP regen increased from 0.75 to 1.5

Sand King
Sand Storm radius rescaled from 275/325/375/525 to 525

Shadow Demon
Shadow Poison max effective stacks increased from 4 to 5

Shadow Shaman
Shackles duration increased from 2.5/3.25/4/4.75 to 2.75/3.5/4.25/5
Mass Serpent Wards can no longer trap Roshan

Silencer
Global Silence cooldown reduced from 140 to 130

Skywrath Mage
Mystic Flare damage increased from 600/900/1200 to 600/1000/1400

Slardar
Bash damage increased from 40/50/60/70 to 40/60/80/100

Slark
Pounce damage reduced from 70/140/210/280 to 60/120/180/240
Shadow Dance cooldown reduced from 65 to 60

Sniper
Take Aim range bonus increased from 80/160/240/320 to 100/200/300/400

Spirit Breaker
You now gain vision over your target while you are casting Netherstrike

Storm Spirit
Base movement speed reduced from 295 to 290

Sven
Base armor increased by 3
Warcry cooldown reduced from 36/30/24/18 to 32/26/20/14

Terrorblade
Sunder cooldown reduced from 160/110/60 to 120/80/40
Sunder is no longer partially blocked by Magic Immunity
Reflection cast range increased from 250 to 275

Tidehunter
Kraken Shell debuff threshold reduced from 600 damage taken to 600/550/500/450
Kraken Shell damage block increased from 9/18/27/36 to 10/20/30/40

Timbersaw
Base strength reduced from 25 to 22

Tinker
Added Aghanim's Scepter: Doubles Laser cast range and Heat-Seeking missile count

Treant Protector
Overgrowth AoE increased from 625 to 675
Nature's Guise cast range increased from 300 to 600

Troll Warlord
Fervor max stacks rescaled from 2/3/4/5 to 4
Fervor attack speed per stack rescaled from 20 to 16/22/28/34

Tusk
Secondary units hit by the Snowball now take the same impact as the primary unit [?]
Removed 50% threshold mechanic from Walrus Punch
Walrus Punch base crit increased from 3x to 3.5x

Undying
Soul Rip cooldown reduced from 25/20/15/10 to 24/18/12/6

Vengeful Spirit
Wave of Terror armor reduction increased from 2/3/4/5 to 3/4/5/6

Venomancer
Base damage reduced by 5
Base HP regen reduced from 0.75 to the default 0.25

Visage
Base movement speed reduced by 5
Grave Chill manacost rescaled from 70/80/90/100 to 100
Familiars are now properly magic immune [?]

Warlock
Upheaval max duration increased from 12 to 16

Windrunner
Focus Fire manacost reduced from 200/300/400 to 150
Focus Fire no longer has a cast animation

Witch Doctor
Maledict AoE increased from 150 to 165
Voodoo Restoration initial manacost reduced from 25/50/75/100 to 20/30/40/50
Paralyzing Casks can now bounce to units in Fog of War

Skeleton King
Reincarnation slow increased from 50 to 75%
Reincarnation slow duration increased from 4 to 5

Zeus
Arc Lightning cast range increased from 700 to 850


ITEMS
Animal Courier
Ground Courier bounty per player reduced from 175 to 150 [?]

Arcane Boots
Manacost increased by 10

Battle Fury
Cleave AoE increased from 225 to 250

Blink Dagger
Blink no longer has a manacost [?]

Bottle
Can now be used on your allies by holding down the Control key [?]

Diffusal Blade
Agility bonus increased from 22/26 to 25/30

Drums of Endurance
Number of charges increased from 4 to 5
Recipe cost increased from 800 to 875

Eul's Scepter of Divinity
Cyclone cooldown reduced from 25 to 23

Force Staff
Force travel speed is reduced [?]

Iron Branch
Gold cost reduced from 53 to 50

Mask of Madness
Lifesteal increased from 17% to 20%

Mjollnir
Changed the area type that is used when Static Charge hit units [?]

Necronomicon
Necronomicon units bounty increased from 100/125/150 to 100/150/200
Necronomicon units armor reduced from 6/8/10 to 4
Necronomicon cooldown increased from 80 to 95

Observer Ward
Can be targeted on allies to transfer one charge

Radiance
Attack damage bonus increased from 60 to 65

Refresher Orb
Recipe cost reduced from 1875 to 1800

Ring of Aquila
Agility bonus increased from 6 to 9

Rod of Atos
HP bonus increased from 325 to 350

Sange and Yasha
Sange and Yasha slow duration increased from 4 to 5 seconds
Sange and Yasha slow increased from 30 to 32%

Sentry Ward
Can be targeted on allies to transfer one charge

Shadow Amulet
Fade delay improved from 1.8 to 1.5
Can now be used on allies [?]

Shiva's Guard
Arctic Blast range increased from 719 to 900
Arctic Blast speed increased from 300 to 350

Smoke of Deceit
Duration decreased from 40 to 35

Teleport Scrolls
Stacking delay decreased from 3/5/6/7/8 to 3/5/5.5/6/6.5
Max targeting range increased from 525 to 575 [?]

Tranquil Boots
Movement speed increased from 85 to 90
HP Regen increased from 10 to 12 [?]

Veil of Discord
Strength/Agility/Damage bonus increased from 3 to 6

Overall, this patch is a balance patch that reduce overpowered heroes on the previous map, especially Earth Spirit! What do you think about this changes? And let's hope that the actual map will soon come into DotA!

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